![]() ![]() Weapon CtH crit bonus is now a flat value instead of a multiplierįixed bugs with weapon info tooltips not using the correct skill for determining hit % Weaponsmithing: mods was being based on the target item’s owner, instead of the mod’s owner. Skill and attribute commit buttons are now disabled when there are no points to allocateĭropping items on the ground should work correctly again PCs that equip weapons in combat will also equip ammo for said weapons, but will not automatically reload. Using force attack with a melee weapon properly moves youĬNCPs going rogue will now finish their multi-turn actions before they rogue Make equipped ammo slot auto-fill from inventory when consumed by reloading and when first equippedĭon’t let party cnpc go rogue if they are out of ammo on ranged weapon and therefore won’t do anything You can no longer press space bar to end your turn while the PC is doing an action Going rogue CNPCs will now swap weapons if their primary weapon is completely out of ammo PCs can now carry over 1 or 2 unused action points in combat to the next round ![]() HOTFIX: fixed infinite loading issue in certain areas Tons of new ambient tracks and in-world sounds added to all AZ levelsĪg Center/Highpool/Prison now unlocked from start Many optimizations and compatibility fixes Large armor penetration pass on weapons and armor class pass on enemies Large balance pass on weapons and dropsets across the world The vendor screen has been completely redesigned! The Titans have been released! A new area is available. Tale of 2 wastelands infinite loading screen update#Wasteland 2 Early Beta Update #39080 Notes ![]()
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